I had hoped to draw more, but instead was consumed with scribbling down ideas for some manner of beat em up meets RPG meets platformer, ‘Super Double Zelda Dragon Ransom Bros. 2’ = BARF_CITY, and I cannot code for shit, but I hope some ‘charm’ will arise from this, can code be like ‘outsider art’, Henry Darger, but a game, that honestly would be a better game, just take his whole “The Story of the Vivian Girls, in What Is Known as the Realms of the Unreal, of the Glandeco-Angelinian War Storm, Caused by the Child Slave Rebellion“, it’s all in the title, player characters, enemies, NPCs, settings, shit, I should have started with this.
$Timer.cooldown or was it $Timer.stunned.
All that said, this week I did manage a bit more hunching over paper and less hunching over keyboard, and hopefully some new balance shall occur, cause I think I get it now that this will not be done anytime soon, some dream of a balanced enemy vs player schematic can be found then built upon is probably nonsense.
Analogue Balancing Act
Seen some real art, Big Poppa Cranach
Do excuse the angle on it, there was a severe glare, but I think you can still just soak this majesty on up.