Pipeline Test #5

bit of drawing today. mainly this bit in the middle of the current large work in progress. hopefully this post will magically move from here to mastodon and onto the outer reaches of the internet.

07.11.22

small monday efforts – 4 hours at the studio, little bit here and there.

Zero Sum Noodles

SOME MORE MISC PROGRESS PICS TOXIC_HELL, 1 YEAR DOWN and to end it, it has been 1 year now of “game development” roughly. a video of toxic hell is called for. leaving out a bunch, cause spoilers and such. also, dash move is switched on here, not sure if that will be a default or… Continue reading Zero Sum Noodles

Fringe Elemental

This week… or other period of time. Well a lot of consideration, degrees of effort, results, production and the exchange of one magical thought system for the other (trust your “instincts” vs. think things thru), as if either manage to measure anything at all. So. Keep working on things, cause enjoyment, or cause non doing… Continue reading Fringe Elemental

Sediment Rinse

In the name of the holy guidance away from Facebook and all things anti-GNU feeling, I deleted my WhatsApp and placed my Twitter bot into full automation mode. Go go fediverse, @cranach@tiny.tilde.website (we never win.) More Links – Go to more sites per day for full mental health benefits. Words: Anti monopoly monies, with Corey… Continue reading Sediment Rinse

Dumpster Diving Mechanics

Again mostly its been game development as of late, but despite much studio renovations and crap, starting to get my drawing senses returned. Testing new editor. Hm. Ok this picture has had a bunch of updates soon.

Unforeseen Naps

I think I forgot to update this website in some time. I was a bit carried away with redesigning and reworking this ‘game’ of sorts, studying the River City Ransom sprite sheets. Added some CRT shader, a simple quest, double jump, better UI, and a bunch of other stuff. Wrote up some kinda manifesto for… Continue reading Unforeseen Naps