head keeps returning to a notion of less. leave social medias, have like one email account, and it’s a hotmail one. throw out everything that’s not a simple pencil and pen. don’t even use washes in drawing. just black and white. pencil and pen on paper. how to draw comics the marvel way. do you… Continue reading reductive to a fault
Category: Documentation
Installment Plans
Pipeline Test #5
07.11.22
Glutton 4 Collapse
“I PEE PLASTIC” – SURGICAL MISTAKERY I HAVE A DESK AND I AM NOT AFRAID TO USE IT “TOXIC HELL” – MEET GURPS MISCELLANY AND THE SIDEBAR
Zero Sum Noodles
SOME MORE MISC PROGRESS PICS TOXIC_HELL, 1 YEAR DOWN and to end it, it has been 1 year now of “game development” roughly. a video of toxic hell is called for. leaving out a bunch, cause spoilers and such. also, dash move is switched on here, not sure if that will be a default or… Continue reading Zero Sum Noodles
Fringe Elemental
This week… or other period of time. Well a lot of consideration, degrees of effort, results, production and the exchange of one magical thought system for the other (trust your “instincts” vs. think things thru), as if either manage to measure anything at all. So. Keep working on things, cause enjoyment, or cause non doing… Continue reading Fringe Elemental
Sediment Rinse
In the name of the holy guidance away from Facebook and all things anti-GNU feeling, I deleted my WhatsApp and placed my Twitter bot into full automation mode. Go go fediverse, @cranach@tiny.tilde.website (we never win.) More Links – Go to more sites per day for full mental health benefits. Words: Anti monopoly monies, with Corey… Continue reading Sediment Rinse
Dumpster Diving Mechanics
Again mostly its been game development as of late, but despite much studio renovations and crap, starting to get my drawing senses returned. Testing new editor. Hm. Ok this picture has had a bunch of updates soon.
Unforeseen Naps
I think I forgot to update this website in some time. I was a bit carried away with redesigning and reworking this ‘game’ of sorts, studying the River City Ransom sprite sheets. Added some CRT shader, a simple quest, double jump, better UI, and a bunch of other stuff. Wrote up some kinda manifesto for… Continue reading Unforeseen Naps