Carving Space

CONTROL count hours in advance, plan your minutes, make the most of your day ok then. did i make much of the time spent making things? a go to source for quantity. costco bulk values. but how was the presentation? was it honest? better than? genuine? did you have some point about how our world… Continue reading Carving Space

Gainfully Unemployed

Hope my soon to be unemployed status coincides with a wordwide general strike, if anyone knows when we plan on doing that please let me know, k thx. WIP: “I PEE PLASTIC” (1.5 x 1.75M) GET OUT AND TAKE A NAP IN YOUR BARREL* https://thenapministry.wordpress.com/* https://en.wikipedia.org/wiki/Diogenes cognitive mapping failure

Intended Consequences

Had some intentions of drawing today, and did to a minor degree. Instead, I gave into some strange wish to understand some basic level of networking in Godot, or in anything really. So at the end of a day, some drawings got a few lines and more yellow applied and BarfNet was spawned due to… Continue reading Intended Consequences

Sediment Rinse

In the name of the holy guidance away from Facebook and all things anti-GNU feeling, I deleted my WhatsApp and placed my Twitter bot into full automation mode. Go go fediverse, @cranach@tiny.tilde.website (we never win.) More Links – Go to more sites per day for full mental health benefits. Words: Anti monopoly monies, with Corey… Continue reading Sediment Rinse

Dumpster Diving Mechanics

Again mostly its been game development as of late, but despite much studio renovations and crap, starting to get my drawing senses returned. Testing new editor. Hm. Ok this picture has had a bunch of updates soon.

Unforeseen Naps

I think I forgot to update this website in some time. I was a bit carried away with redesigning and reworking this ‘game’ of sorts, studying the River City Ransom sprite sheets. Added some CRT shader, a simple quest, double jump, better UI, and a bunch of other stuff. Wrote up some kinda manifesto for… Continue reading Unforeseen Naps