DIDNT LOOK FOR OVER 3 MONTHS AT THIS was gone for a bit. USA times. distance physical and mental. i think its the 90s there. cafes play the music, guitars and whining men. drip coffee and the background noise of american small talk about dad and his tractor. i was only there a week. constant… Continue reading shoulda_been_born_amish
Untitled (after Meister Bertram von Minden) “UNTITLED 2020” -> “REMAINS I & II” HEADING that will be it for this entry – i apologize for its utter lack of inspiration, better ones will arrive, but this one, like much of the works cited within needed to be called done and shoved in a sack labeled… Continue reading DAYLATEDOLLARSHORT
FAILED DRAWINGS SHALL MEET THE KNIFE I HAVE THE SENSE THAT THIS DRAWING IS DEAD… the inking was too soon and the hatching just too heavy handed…. a familiar fate
Again mostly its been game development as of late, but despite much studio renovations and crap, starting to get my drawing senses returned. Testing new editor. Hm. Ok this picture has had a bunch of updates soon.
toxic hell via godot all day everyday – there will be a minor role for drawings though. I think the past few weeks I have neglected this site as anything beyond staring into the scripting of pixels seemed like a waste of precious minutes that could be used to both resolve and generate new bugs… Continue reading Lab Rats
I think I forgot to update this website in some time. I was a bit carried away with redesigning and reworking this ‘game’ of sorts, studying the River City Ransom sprite sheets. Added some CRT shader, a simple quest, double jump, better UI, and a bunch of other stuff. Wrote up some kinda manifesto for… Continue reading Unforeseen Naps
Like you had anything better to do. So this drawing is pretty much done. Now I will get back to the big and messier drawings. still. what with the godot engine foolishness. “Development” needs to back the hell up, I have no clue what the fuck I am doing.
I had hoped to draw more, but instead was consumed with scribbling down ideas for some manner of beat em up meets RPG meets platformer, ‘Super Double Zelda Dragon Ransom Bros. 2’ = BARF_CITY, and I cannot code for shit, but I hope some ‘charm’ will arise from this, can code be like ‘outsider art’,… Continue reading Barf City – Yet More Barf
Barf City / Toxic Hell Small Tweaks – Small Tweaker – Welcome to “BarfCity” / “ToxicHell” And I haven’t drawn much of anything the past week. Since this was recorded 2 days ago, I think I have re-done the walk (no damn hat wiggle) and jump animations (that flattened waffle hand had to go!), trashed… Continue reading Barf City
Learning Python and Godot in a kinda morning routine interspersed with life drawing to keep the wrist cracking. The heads need a “getting stomped animation”. The corpse heads are courtesy of Asesprite, most fun I had drawing on the screen in ever. I mean I think Gimp can do all the same, but this is… Continue reading Frivolity in Times of Pandemic