Fringe Elemental

This week… or other period of time. Well a lot of consideration, degrees of effort, results, production and the exchange of one magical thought system for the other (trust your “instincts” vs. think things thru), as if either manage to measure anything at all. So. Keep working on things, cause enjoyment, or cause non doing… Continue reading Fringe Elemental

Intended Consequences

Had some intentions of drawing today, and did to a minor degree. Instead, I gave into some strange wish to understand some basic level of networking in Godot, or in anything really. So at the end of a day, some drawings got a few lines and more yellow applied and BarfNet was spawned due to… Continue reading Intended Consequences

Sediment Rinse

In the name of the holy guidance away from Facebook and all things anti-GNU feeling, I deleted my WhatsApp and placed my Twitter bot into full automation mode. Go go fediverse, @cranach@tiny.tilde.website (we never win.) More Links – Go to more sites per day for full mental health benefits. Words: Anti monopoly monies, with Corey… Continue reading Sediment Rinse

Well if it’s the means we’re seizing here…

The usual suspects of drawings, works in progress and sketches. Some progress was made this week despite my sudden addiction to watching people complain about lack of freedom on Twitter of all places. Smear frame to the right is oddly functional. Go to other sites with useful info and music. https://pluralistic.net/ Funeral doom to kick… Continue reading Well if it’s the means we’re seizing here…

Dumpster Diving Mechanics

Again mostly its been game development as of late, but despite much studio renovations and crap, starting to get my drawing senses returned. Testing new editor. Hm. Ok this picture has had a bunch of updates soon.

Unforeseen Naps

I think I forgot to update this website in some time. I was a bit carried away with redesigning and reworking this ‘game’ of sorts, studying the River City Ransom sprite sheets. Added some CRT shader, a simple quest, double jump, better UI, and a bunch of other stuff. Wrote up some kinda manifesto for… Continue reading Unforeseen Naps

Barf City – Yet More Barf

I had hoped to draw more, but instead was consumed with scribbling down ideas for some manner of beat em up meets RPG meets platformer, ‘Super Double Zelda Dragon Ransom Bros. 2’ = BARF_CITY, and I cannot code for shit, but I hope some ‘charm’ will arise from this, can code be like ‘outsider art’,… Continue reading Barf City – Yet More Barf

Frivolity in Times of Pandemic

Learning Python and Godot in a kinda morning routine interspersed with life drawing to keep the wrist cracking. The heads need a “getting stomped animation”. The corpse heads are courtesy of Asesprite, most fun I had drawing on the screen in ever. I mean I think Gimp can do all the same, but this is… Continue reading Frivolity in Times of Pandemic