This week… or other period of time. Well a lot of consideration, degrees of effort, results, production and the exchange of one magical thought system for the other (trust your “instincts” vs. think things thru), as if either manage to measure anything at all. So. Keep working on things, cause enjoyment, or cause non doing… Continue reading Fringe Elemental
Had some intentions of drawing today, and did to a minor degree. Instead, I gave into some strange wish to understand some basic level of networking in Godot, or in anything really. So at the end of a day, some drawings got a few lines and more yellow applied and BarfNet was spawned due to… Continue reading Intended Consequences
In the name of the holy guidance away from Facebook and all things anti-GNU feeling, I deleted my WhatsApp and placed my Twitter bot into full automation mode. Go go fediverse, @firstname.lastname@example.org (we never win.) More Links – Go to more sites per day for full mental health benefits. Words: Anti monopoly monies, with Corey… Continue reading Sediment Rinse
Dumpster Diving Mechanics
Again mostly its been game development as of late, but despite much studio renovations and crap, starting to get my drawing senses returned. Testing new editor. Hm. Ok this picture has had a bunch of updates soon.
toxic hell via godot all day everyday – there will be a minor role for drawings though. I think the past few weeks I have neglected this site as anything beyond staring into the scripting of pixels seemed like a waste of precious minutes that could be used to both resolve and generate new bugs… Continue reading Lab Rats
I think I forgot to update this website in some time. I was a bit carried away with redesigning and reworking this ‘game’ of sorts, studying the River City Ransom sprite sheets. Added some CRT shader, a simple quest, double jump, better UI, and a bunch of other stuff. Wrote up some kinda manifesto for… Continue reading Unforeseen Naps
Like you had anything better to do. So this drawing is pretty much done. Now I will get back to the big and messier drawings. still. what with the godot engine foolishness. “Development” needs to back the hell up, I have no clue what the fuck I am doing.
Barf City – Yet More Barf
I had hoped to draw more, but instead was consumed with scribbling down ideas for some manner of beat em up meets RPG meets platformer, ‘Super Double Zelda Dragon Ransom Bros. 2’ = BARF_CITY, and I cannot code for shit, but I hope some ‘charm’ will arise from this, can code be like ‘outsider art’,… Continue reading Barf City – Yet More Barf
Barf City / Toxic Hell Small Tweaks – Small Tweaker – Welcome to “BarfCity” / “ToxicHell” And I haven’t drawn much of anything the past week. Since this was recorded 2 days ago, I think I have re-done the walk (no damn hat wiggle) and jump animations (that flattened waffle hand had to go!), trashed… Continue reading Barf City
Kurzarbeit is Best Arbeit
Working 9.6 hours a week is about as good as it gets. Remainder of hours spent awake are divided randomly across a few things worthy of exposing to the internet. 1. Spend much too much time learning to make a pixel platformer which now morphs into an actionRPG (it is the next tutorial in the… Continue reading Kurzarbeit is Best Arbeit