Well if it’s the means we’re seizing here…

The usual suspects of drawings, works in progress and sketches. Some progress was made this week despite my sudden addiction to watching people complain about lack of freedom on Twitter of all places. Smear frame to the right is oddly functional. Go to other sites with useful info and music. https://pluralistic.net/ Funeral doom to kick… Continue reading Well if it’s the means we’re seizing here…

Unforeseen Naps

I think I forgot to update this website in some time. I was a bit carried away with redesigning and reworking this ‘game’ of sorts, studying the River City Ransom sprite sheets. Added some CRT shader, a simple quest, double jump, better UI, and a bunch of other stuff. Wrote up some kinda manifesto for… Continue reading Unforeseen Naps

Barf City – Yet More Barf

I had hoped to draw more, but instead was consumed with scribbling down ideas for some manner of beat em up meets RPG meets platformer, ‘Super Double Zelda Dragon Ransom Bros. 2’ = BARF_CITY, and I cannot code for shit, but I hope some ‘charm’ will arise from this, can code be like ‘outsider art’,… Continue reading Barf City – Yet More Barf

Kurzarbeit is Best Arbeit

Working 9.6 hours a week is about as good as it gets. Remainder of hours spent awake are divided randomly across a few things worthy of exposing to the internet. 1. Spend much too much time learning to make a pixel platformer which now morphs into an actionRPG (it is the next tutorial in the… Continue reading Kurzarbeit is Best Arbeit