hawk thine wares (for this is the internet we have) peeing plastics (wip, drawing on paper) the miscellaneous has value
Tag: studio
IPCC DOOM BUT WE GOTTA
get thee to the office and quickly, carbon be damned
Logos for Campers
ok, i’ll start then if no one else has anything to say. this drawing has been going on for some time, like just get to the finish line already. also i do believe this is the first post since i decided to go rogue on the ‘amillionyearsoftoomanydamnwordstotypeinafuckinurlbarsleep.com’ and instead opted for a dietcoma.com, which is… Continue reading Logos for Campers
Formative Deliriums
champions of the burnout, rejoice.
Smoldering Remains
FAILED DRAWINGS SHALL MEET THE KNIFE I HAVE THE SENSE THAT THIS DRAWING IS DEAD… the inking was too soon and the hatching just too heavy handed…. a familiar fate
A Mid Tempo Paralysis
made this quick goof off game, sounds effects provided by the mighty jose elias villagomez, you can play it in this box, or on my very basic itch.io Play PaperRunner on itch.io
Fringe Elemental
This week… or other period of time. Well a lot of consideration, degrees of effort, results, production and the exchange of one magical thought system for the other (trust your “instincts” vs. think things thru), as if either manage to measure anything at all. So. Keep working on things, cause enjoyment, or cause non doing… Continue reading Fringe Elemental
Sediment Rinse
In the name of the holy guidance away from Facebook and all things anti-GNU feeling, I deleted my WhatsApp and placed my Twitter bot into full automation mode. Go go fediverse, @cranach@tiny.tilde.website (we never win.) More Links – Go to more sites per day for full mental health benefits. Words: Anti monopoly monies, with Corey… Continue reading Sediment Rinse
Dumpster Diving Mechanics
Again mostly its been game development as of late, but despite much studio renovations and crap, starting to get my drawing senses returned. Testing new editor. Hm. Ok this picture has had a bunch of updates soon.
Unforeseen Naps
I think I forgot to update this website in some time. I was a bit carried away with redesigning and reworking this ‘game’ of sorts, studying the River City Ransom sprite sheets. Added some CRT shader, a simple quest, double jump, better UI, and a bunch of other stuff. Wrote up some kinda manifesto for… Continue reading Unforeseen Naps