Hardly Scarce

UNTITLED * Managed a few improvements to ‘Toxic Hell’, mainly the NPC who shills out the power ups (and boiled peanuts – not ready). Without this fellow the player will never escape level 1, and nor shall I. Some links… Srsly Wrong – Part I of three on Social Ecology (kinda annoying at times, but… Continue reading Hardly Scarce

Intended Consequences

Had some intentions of drawing today, and did to a minor degree. Instead, I gave into some strange wish to understand some basic level of networking in Godot, or in anything really. So at the end of a day, some drawings got a few lines and more yellow applied and BarfNet was spawned due to… Continue reading Intended Consequences

Weekly ish – Loosely Updated in Yellow

– Yep… As for the rest of this post, let’s go with the sketches and some studio shots, all handled loosely as looser hands is the aim as of late, to try and wrest back some pre ink based hatching tendons, I once upon a time could shade with a pencil in that way that… Continue reading Weekly ish – Loosely Updated in Yellow